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Godot node
Godot node





godot node
  1. #Godot node how to
  2. #Godot node install
  3. #Godot node code

Meaning the Godot application, not your game. When you set a scene as the main scene, Godot will load it when the application starts. There's something important you should know about this though. If you don't already have one set, you can also do this from the right-click menu in the 'FileSystem' tab. This tells godot where to start when you click the 'play' button, and this is the scene that will start first when you export your application. You can set this as the 'Main Scene' in project settings. If your game has a main menu, you will probably want to start with that, so make a control node that is a child of the Main node. This node will always be around, and you can use it to set things up when your game starts. Make a scene called 'main.tscn' in the 'scenes' folder with a generic node object called 'Main', and attach a script called 'main.gd'. It's good to have somewhere to start and set everything up. Making a main scene, and telling Godot where to start Whatever else you do, don't move files around outside of Godot. This is a big reason to reference scene and resource paths using export var resource_inst : Resource rather than using Strings. In this case I reccomend using a text editor to find and replace on all of your files. It'll just throw an error at runtime when it can't find the file.

#Godot node code

Either way, when you move stuff in godot it does some things in the background so it doesn't lose track of where things are, but you'll still probably have to fix some things if you're moving a resource and are referencing it somewhere.Įven if you think you've done everything right, be careful if you reference a path anywhere in your code using a string, you'll have to go through every script and change it, and Godot won't help you. If you do need to move stuff around, (especially important because I know some of you are going to be applying this to your already large messy projects) right click on the file in the file system and use 'Move To.'.ĭragging and dropping works too, but I often find that the 'FileSystem' tab isn't very clear on where it's going to put stuff and I end up moving things to some folder that I can't see and have no idea where my stuff went. But do think about it early and stick with your structure, because moving stuff around can break things. Personally I think the top level part is mostly preference, so do whatever makes sense to you.

#Godot node install

Also you'll have an 'addons' folder here if you install any plugins.

godot node

That way you can easily exclude it when exporting. I like to have a 'scenes' folder, an 'assets' folder, and a 'src' folder (for autoload scripts).įor more complex games, I also include a 'utils' folder at the top level for any type of menu that is used for development but isn't going to be part of the main game.

godot node

But it doesn't have to be this way! Setting up your file system

#Godot node how to

Some of it is based on Godot's best practices, but as far as I can tell there isn't a consensus on how to set up your FilesSystem in the way there is with Java for example. You went here and left feeling unsatisfied.ĭon't worry! I have some tips for you that will make all your problems melt away. You have a mess of folders with scenes and nodes and resources and images and audio files and every time you look at the 'FileSystem' tab you feel totally lost. You just started to get familiar with Godot, and your project is starting to get huge. If you like the post, make sure to check out his Youtube channelĪ tale as old as time. This is a guest post by KP, whom I found by a very detailed and thoughtful comment he posted on Reddit /r/godot.







Godot node